WHAT IS AN ACTION?
To attack an opponent a Knight must perform an Action.
A Knight’s Endurance informs how many Actions you may do and it may only be performed by an attacker, never the defender. Each of these counts as one Action:

• Playing a Combat, Achievement, Event or Improvement Card.
• Playing a Combination.
• Discarding a card from your hand.
• Changing Tactics.
• Playing a Mêlée Lock.

USING ALL ACTIONS AT ONCE
By making a Grande Pass or a Mêlée movement (see Mêlée) you use all your Actions.
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RESPONDING TO AN ACTION
A defender may use as many cards as needed (maximum eight) to defend against different Actions.

ACTION EXCEPTIONS
The only time a defender may do an Action is when performing a Mêlée Movement.
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