ATTACKS AND DEFENCES
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TO DEFINE AN ATTACK
There are eleven different attacks. They are referred to as a cut or a strike and symbolize different places on the opponent’s body where the attacks hits.

TO DEFINE A DEFENCE
There are two different types of defences, which can be found in the defensive scroll. They are called Shield defence and Sword defence and refer to the weapon used in the defensive action. There are five different ways of defending in each type.

You may also use Manoeuvre as a Defence, assuming you have a card with the Manoeuvre symbol.

THE MECHANICS OF ATTACKING AND DEFENDING
There are three basic elements that are necessary to perform a correct attack or defence. The Knight, the chosen Tactic and the Combat Card. They all correspond in a way that gives your attack, or defence, a Modified Combat Number.

MODIFIED COMBAT NUMBER
The keyword to a combat is the Modified Combat Number. By adding your chosen Tactic value from your Knight with the one on the Combat Card that you just played, you create a Modified Combat Number.

COST TO USE
If the chosen Tactic is greater on the Combat Card than on the Knight Card, you have to pay the difference in Fatigue Points. This reflects that your Knight is performing an Attack over his normal skill.

TO CONDUCT AN ATTACK OR A DEFENCE
This is a three-step way to perform an attack:
• Play a Combat Card. If the Ability on that card is greater than the Ability of the Knight, pay the difference in Fatigue.
• Add your chosen Tactic from the Knight Card with the one from the Combat Card to create the Modified Combat Number.
• Attack with the type of cut/-strike that is printed on the Combat Card. Include the Modified Combat Number.

This is a three-step way to perform a defence:
• Play a Combat Card with a proper defence against the attacking cut/strike. If the Ability on that card is greater than the Ability of the Knight, pay the difference in Fatigue
• Add your chosen Tactic from the Knight Card with the one from the Combat Card to create the Modified Combat Number.
• Defend yourself with the Modified Combat Number.

THE DIFFERENT COMBAT RESULTS
If a Knight is unable to put up a correct type of defence, he has to take a hit. When comparing the attacker’s Modified Combat Number with the defender’s Modified Combat Number the following things apply:
• If the attacker’s Modified Combat Number is greater, the defender has to pay the difference in Fatigue
• If the attacker’s Modified Combat Number is lower, the attacker has to pay the difference in Fatigue
• If equal, nothing happens.

USING MANOEUVRE AS A DEFENCE
Usually all defending are done with a Combat Card’s Sword- or Shield Defence. There are also some Achievement Cards that might save you from getting hit. But when neither of these options are available, use the Manoeuvre.
The total cost is 5 Fatigue Points.
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