HOW DO YOU PLAY?
SPECIAL RESOURCES
THE SECRET SCROLL
RULES & CONCEPTS
GAME CONTENT
DECK CARDS
They are identified by their purple backside. There are four different kinds of Deck Cards: Combat, Achievement, Event and Improvement. These are the playing cards which are stacked into the Draw Deck.
SETTING UP THE GAME
Place all green Start Cards (Knights, Health and Artefacts) into a separate deck, from now on referred to as the Start Deck. The rest of the cards, the purple Combat, Achievement, Event and Improvement Cards, form the Draw Deck.
START DECK
Each player draw cards from the Start Deck until owning a Knight- and a Health Card. If a player draws an Artefact either before or between drawing the Knight- and Health Card, the player may keep it. If a player draws a type of Start Card he already have, he has to stick with the first one and discard the second. A player keeps drawing cards until he owns a Knight Card, Health Card and if lucky, an Artefact. Then it is the next player’s turn to draw. Place your Start Cards in front of you. Place the markers upon the Health Card. One on "Hits", another at "Start" and the last one on the Tactic you currently want to use.
DRAW DECK
Shuffle the Draw Deck, give the opponent on your right the opportunity to cut it, and deal eight cards to each and everyone of you. These cards form your starting hand. Put the rest of the Draw Deck on the table where all players can reach them.
WHAT’S TACTIC?
Two of a Knight’s four Abilities; Strength and Technique, are considered as Tactics. These two Abilities are marked as Tactics on the Health Card. Your Knight has to choose one of them as his Tactic before the fight starts. Note that Tactic can be changed during the fight.
CHOOSING TACTIC
Choosing Tactic is also considered as an Action, except the first time when you are setting up the game. Your choice of Tactic should depend on your Knight’s Abilities, the values on your Combat Cards and your Knight’s Fatigue level.
PLAYING COMBAT CARDS
The Combat Cards are in a way the engine in the game. With these cards you cut and strike your opponent and eventually hit him and knock him out of the game. When the attacker plays a Combat Card with a cut/ -strike, the defender must play a card with a correct Shield- or Sword defence or Manoeuvre.
With Sword and Shield™ is a card game for 2-6 participants.
The game is about a duel between Knights on foot with sword and shield. In medieval terms a duel was called a Joust. There are also rules to play a Joust between teams of Knights. These multi-man fights were called a Mêlée.
HOW DO YOU WIN?
You win a Joust by scoring five hits on your opponent either when hitting or wearing him out. A Mêlée is won when your team have knocked out all enemy knights by giving them five hits each.
KINDS OF CARDS
With Sword and Shield™ has two basic kinds of cards: Start Cards and Deck Cards.
START CARDS
They are identified by their green backside. There are three different kinds of cards: Knight, Health and Artefact. They represent the Knight and informs of his Abilities and status. Each player has his own set Start Cards laid out in front of him on the table. They are the primary references needed to play the game.

Copyright © 2008 by Three Crowns Game Productions · All Rights reserved · E-Mail: inforequest@3cg.se