
A Mêlée Movement is the only Action that a player may do at any time in the game.
When attacking or defending, you may play a card with the Mêlée Movement symbol and change position within the team.
The cost for such a movement is 10 Fatigue Points.
It must be the first Action you do since performing a Mêlée Movement counts as using all Actions at once.
DIFFERENT MÊLÉE MOVEMENTS
There are two different ways to perform a movement:
• A sideway movement to change position with one of your fellow Knights.
• A Defensive Mêlée Movement to take position in the rear.
DEFENSIVE MÊLÉE MOVEMENT
In a Defensive Mêlée Movement you retire to the second line, trying to boost yourself in some way.
This is conducted like this: Move the Knight behind its Health Card and "Tap" it (turn the card aside).
The Knight is now considered as in a Safe Position behind his fellow Knights.
When being in a Safe Position you:
• Can not do any offensive Actions.
• May change as many cards as you have Endurance.
• May boost yourself with any Event Card you have.
RETURNING TO THE GAME
To return to the game from a Safe position you must play a new Mêlée Movement Card in your attack.
Only one Knight at a time in each team may perform a Defensive Mêlée Movement.
A Knight being in a Safe Position while all his fellow Knights are knocked out is considered Last Man Standing and is awoken automatically.
MÊLÉE MOVEMENT RESTRICTIONS
A Knight may never perform:
• A Mêlée Movement if already in a Mêlée Lock.
• A Mêlée Movement if being the Last Man Standing in the team.
• A Defensive Mêlée Movement if already started an attack.
• A Defensive Mêlée Movement if already started a defence.
MÊLÉE MOVEMENT
SPECIAL RESOURCES
THE SECRET SCROLL
RULES & CONCEPTS
GAME CONTENT
Copyright © 2008 by Three Crowns Game Productions · All Rights reserved · E-Mail: inforequest@3cg.se